Hearthstone Battlegrounds

Among the blizzcon benefits there were two beta keys. One for Warcraft 3: Reforged and the other for early access to the new battleground mode in Hearthstone. Now I like free stuff so I downloaded and installed both games. I do own the original Warcraft 3 but I didn’t get on with the main game at all, in fact I got it purely to play a user-created tower defense game made from gems. However I thought the ‘reforged’ part might mean the campaign would be cool – it’s not, at least not for me. In fact I’m struggling to see where the ‘reforged’ aspect comes in because it looks basically the same. Anyway I uninstalled it because it’s really not for me.

Hearthstone battlegrounds on the other hand…

I did play Hearthstone when it first launched. I can’t remember why I quit exactly but I think it was because the games took too long, it was slow and I the whole ‘building a deck’ thing was a mystery to me. When I first reinstalled Hearthstone I ran a normal match (mostly because the game prompted me to) and it was as slow and boring as I remembered.

Hearthstone battlegrounds on the other hand…

The play is a lot faster, in fact sometimes too fast as I’m still thinking. It’s not dependant on any cards you own so you don’t get smashed because you are new and don’t have a deck, all cards come from the tavern. The intro tutorial was too easy as I won and thought I understood, my first real game when I came last proved I didn’t understand anything. I then lost again and again and fed up I quit. But that wasn’t the end of the story! BlizzardWatch did an information post about the new battleground mode and I commented with my disenchantment and got a couple of replies with advice. I figured I would give the game another shot. Verdict? It’s weirdly addictive.

I still haven’t won but I have come in the top 4 a couple of times. I still get smashed pretty much every game BUT I’m not getting smashed every single round anymore, I’m winning some rounds now. I still don’t quite understand what I’m doing wrong (aka why I’m never ever winning) but I’m not losing so badly anymore that it’s demoralising and not any fun.

Weirdly addictive. It’s fast-paced enough that I curse when I lose and instantly want to queue for another one. Each game probably takes at least 15 minutes though, but the gameplay means it doesn’t feel like that. I swear at this point I’m just wanting to obsessively queue to see if I can win just once – just once! I had hopes the last game as I was doing ok but then by the end, there’s so many cards on the board that one lost round = lost game and that’s what happened.

TLDR: Still don’t like Hearthstone (still don’t understand it) and the amount of money for card decks is obscene so no way I want to get into it. But the battlegrounds doesn’t require cards, it’s separate and that does get my thumbs up. Now if only I could just win one game!

Picking Two Mains

So no secret I’ve been playing swtor again since they I learned they made medical probes baseline back in the summer. I think I also mentioned at some point…? I had a ton of cartel coins stocked up as I’ve been playing on/off again since launch so I got a couple of the boost to 70 (which was max level until last weeks Onslaught) because not having to worry about being the right level means I can just focus on what I wanted – the story.

As I think I said at the time I was 7/8 on class stories so I boosted a scoundrel smuggler (my missing one) and a mercenary bounty hunter as bounty hunter (powertech though) had been my first character and so it had been years since I had experienced the story and my memory is faded. My intent was to get 8/8 and then see what characters I enjoyed playing the most to then go forward and do the expansion stories as even though it’s been 8 years I’ve never progressed further than the base game. Not because I don’t like the game (I do!) but there’s been a perfect storm of reasons really.

I have now done that! So what was the result?

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Swtor and future fear

I have thoughts about the impermanency of the world and how hard it is to let go. For instance I googled about the future of Swtor as I’m getting back into the game. I like to avoid the doom and gloom brigade but someone stating simply about the licence being up in 2023 and how Disney was unlikely to renew it – that gave me pause. It wasn’t some frothing rant about the state of the game, just a fact and given that Disney did that to Marvel Heroes and now that game is gone… well lets just say I have already experienced the bitterness that brings.

So with this in mind I had a leaden feeling in my gut because the games days might well be numbered and then I thought “2023 is four years from now” and then I thought about technology. Without emulators games days are always numbered even if you buy them and have them on disk because technology evolves. The Lego games I am liking so much through Steam might not work in ten years or so (which is the timeframe for upgrading my PC) because the games of my childhood no longer work on the machine I have now.

I have issues letting things go because if I like something then I want to keep it forever and I do find it an unsettling prospect that something which I like, and work on, can disappear. But it happened with Marvel Heroes, I had invested a good amount of time (and admittedly money) into that game and there is nothing but memories left. I still miss it and I’m looking for something to fill the same itch. The Lego games are good (I just got to the point in Superheroes when I’m at the X-Mansion) but the Lego games are designed by nature to be comedy so it’s not quite the same. I’m hoping the Ultimate Alliance will help should I ever manage to get my hands on a Switch.

But anyway nothing in life is permanent, not online games or offline games because technology evolves – that’s the takeaway. It’s sad but at the same time due to that evolution there is new stuff to play. Games improve over time as well and with nostalgia culture, emulators and then graphical improvements sometimes old games can get a new lease of life.

So I think I have to be ok with the fact that there is a clock on Swtor. There might not be if the rumours of a Knights of the Old Republic movie is true because the game might get a resurgence. I mean there’s a reason why they bring out video games with new movies. I certainly get that itch after seeing it on the big screen to dive inside the world and play with it myself. Anyway that brings me to my point about the future being uncertain. Swtor might be doomed or might have another fourteen years – nobody knows.

I guess we just make the most of what we have when we have it. There is nothing more we can do because like so much of life we individually have no control over the outcome. EA/Disney will only keep the game running if it makes enough money and that requires hundreds of thousands of players – one voice is nothing. I try not to think about that powerlessness as it applies to far more serious things than just a game and it’s not a nice feeling.

Live in the moment. Good advice and not just when it comes to Swtor.

While I was sleeping Swtor became a pretty great game… or maybe it was me that changed?

I’ve played Swtor on and off since it launched, a month here and a month there, I said this when I posted last week about medical probes becoming standard for all levels of players (not just for subs).

Back in the day I made a post at the height of my Swtor enthusiasm saying why it was worth subbing to both Swtor and Warcraft. A few months later I made a post explaining why I was unsubbing from Swtor, the primary reason being I was burning out of Warcraft and the mechanics of Swtor were too similar to be a change. That is true enough as they are both MMORPG’s but there was also another truth and I can’t remember if I acknowledged it or not – familiarity.

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Why Swtor is so much fun

I finished up Ilum on my Imperial Agent the other day and I dinged level 56. Now, when Ilum was released the level cap was 50, it was raised to 55 for Rise of the Hutt Cartel. I’d accidentally leveled past a whole expansion worth of content.

This really made me think. Sure I watch the XP bar sometimes because I like the whoosh of the ding, I also like to make sure I’ve not screwed up somewhere and I am the right level for the planet. However, aside from that I quest for the story and the levelling is very much a byproduct. That explains how I managed to accidentally level a lot higher than intended.

Now I am a subscriber. I know that the xp is throttled somehow for preferred/f2p and so their experience would be different. However, from my perspective since the launch of Fallen Empire I get experience from everything and it’s awesome. The bar just jumps and it’s effortless, I’m just playing the game and the level is secondary, it’s unimportant, it really ceases to matter.

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The Fallen Empire

I haven’t blogged about swtor since April, when I said that the 12x boost was coming into effect for subscribers. I thought that I would be playing a lot of swtor this past summer. I only wish that could have been true. Instead I was rather ill and not in a good way, the sort of illness where you feel too bad to even play games.

In my post about the 12x boost I said I was “wary but excited” as I worried what the boost would mean for the games longevity. I thought that if I played through all the class storylines, then I would be ‘done’ with what I loved most about the game.

I need not have worried. I only took one class through their storyline – Imperial Agent. I started another – Jedi Consular – but I’m only level 21. That is all I managed. I have yet to touch the classes of Sith Inquisitor, Smuggler or Trooper and my Sith Warrior is still on level 17 and due for a restart as it’s been so long. I didn’t even max my Jedi Knight, which is now on level 47 so very close to the end.

The release of the next expansion reminded me it’s been a while since I played. I actually forgot to cancel my sub so I have another six months as it renewed by accident. So what are my current thoughts on the game?

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Diving back into Landmark

I have a few posts in the pipeline. One on Marvel Heroes which just added achievements! Another on the reality of the Swtor 12x boost, one on Age of Ultron when I eventually manage to see the movie (I can’t wait!) but it’s the newest post in the pile that has my attention.

I never really should have signed up for the Landmark Alpha but I was too excited about the game to wait the year or so until release. I wanted to try it out for myself. However, with having to gather all the materials, then losing them in wipes, I never really got into the game. I know it’s beta and that’s the whole point but I am a very bad beta tester, I didn’t want to waste my time gathering only to lose everything.

Well the devs have said that’s the last wipe, that they will only do claim wipes from now on. Given the template system, all people have to do is login and pick their spot and they are in the same position. From this point on, aside from more bugs and missing features, there’s little difference in my opinion between this and the eventual ‘launch’.

Right so what’s different from the last time I played? What are my ‘first impressions’ when logging in this time?

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Wary but Excited

In my last post on Swtor, where I talked about why I resubbed and what I liked about the game, I mentioned the 12x experience boost that had been available for a limited time to purchasers of Shadow of Revan. I said part of me was sorry that I had missed it, as the class quests were the best part of the game. The other part of me was fine with it as the planetary quests were good too.

Well, on May 4th aka Star Wars Day, the 12x boost is back for subscribers. No definitive word on when it’ll be over but the date given is ‘in the fall’ so it’s going to be around for a couple of months.

When I read that announcement my immediate thought was “I’m going to be playing a lot of swtor this summer” and that’s likely still true. However, thinking about it beyond the initial excitement I’m wary for what it means for the longevity of the game.

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Why I resubbed to Swtor

My history with Swtor has been very up and down. I started this blog not long after I started playing the game, so the whole process has been chronicled.

I played for a while at launch, unsubbed after six months as I’d stopped playing, always choosing to play Warcraft when I had time to play games. A year later I tried to play some more but the f2p model annoyed me, and my computer was having issues. Six months later I tried playing f2p again, got annoyed and this time resubbed for a couple of months. Again I wasn’t playing enough to continue the sub. Just over a year later, and we’re back in present day, and I’ve resubbed once more.

The f2p model for Swtor is in some respects generous, as it does allow you to play most of the game for free, but in other respects it’s extremely annoying. I always resub if I’m going to be playing a fair bit as it’s worth it for the medical probes alone. They allow revival where you die, rather than having to revive at the nearest med center and then re-fight everything to get back to where you were when you died.

Everytime I play Swtor I enjoy it, so why my interest wanes and I stop playing is something of a mystery. I think it’s because of the way I play, purely questing for the class storylines. I don’t miss out on anything if I take a day, a week or months away. I’m not behind, I’ve just stayed standing still.

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Blizzcon 2014: Revelations or lack of them

I didn’t like Diablo 2, I definitely didn’t like Diablo 3, I have never played Starcraft, I’m not in the Heroes of the Storm alpha and I find Hearthstone a bit meh. When I think of blizzard, I think of World of Warcraft, that is the game of theirs that I play.

Now, the next expansion Warlords of Draenor releases in less than a week. Announcing the expansion after it, before this one is even released, would have been an odd choice. However, they have said they want to release expansions faster, they are planning on only two raid tiers which means surely it has to be faster. The next expansion will be wanting to release not long after next years blizzcon, there has to be a beta cycle first, so it can’t wait that long for announcement. I thought it was about 50/50 as to whether they announced it and they opted not to. I’m assuming that the announcement will be made at gamescon or something similar.

However, what I was sure they would do is talk about future patches. What would be coming up in 6.1 or 6.2, more about the future of the patch, something that we haven’t heard before. There was a big Warcraft panel yesterday and all of it just reiterated either what was in the 6.0 patch notes, or what they had said a year ago during last blizzcon. When I read the recap I was so glad I hadn’t bought a virtual ticket this year. Not giving any new information? That’s just wrong and in my opinion quite disrespectful. That this is hot on the heels of the longest content drought since the game was launched and it doesn’t exactly give a good feeling.

I’ve seen a few other people express this opinion in comments on WoWInsider, they have been stomped on for being cynical trolls. Why is it a bad thing to be critical about something you care about? If I didn’t care then I wouldn’t say anything. Now it’s possible that something new will be said during today’s panels. I certainly hope something new is said as otherwise this con offered nothing for Warcraft game fans. There was of course the movie which finished shooting months ago and is set for release in 2016. Seriously? It’s kinda hard to get excited when it’s still that far away.

Anyway, enough about Warcraft for the moment. The big reveal of the con was the new IP Overwatch, an entirely new game, a team based shooter. The suspicious part of me is sure that this was part Titan, as somebody must have been working on this as it can’t just have come out of nowhere. I thought that the footage of the game world was very Pixar, I wondered if it was aimed at kids but that doesn’t seem to be the case. The gameplay footage looked relatively polished and the beta is at some point next year.

My problem with it? It’s a shooter. I can’t play first person as I get really badly motion sick. I have enjoyed in very small doses games like Sanctum but even in small doses I pay for it afterwards. Plus it just seems to be a team based game, so you always have to play with others and it looks like it will be all PvP, so playing against people not an AI. Even if I didn’t have the FPS issue I don’t have enough friends to play, and I don’t really like PvP as I suck at it.

The new game is obviously not for me but I actually feel bizarrely sad about that. I might have thought the animation was aimed at children but I enjoyed it anyway. I got a real superhero vibe from it and I love superheroes. I was hoping all the way through that the announced game would be an MMO RPG, so like Warcraft but this whole new universe as I would have played that in a heartbeat. The graphics looked fantastic, I loved the world and the settings, the powers looked good, it was light and bright and it was superheroes. I love Marvel Heroes but at the end of the day that game is about smashing stuff, it’s a dungeon crawler not an RPG, I want a superhero RPG.

However, it’s not an RPG, they don’t want to give themselves competition I guess. It’s a shooter and that makes me sad. I love shooters in theory, being the hero, taking down the bad guys, it being a lot more real and immediate. There’s no quests or raids in shooters, they aren’t that kind of game so it’s more immersive. I wish I could play, I want to play, I really really want to play. When I was a kid my cousin had a shooter game, and he had a plastic gun that connected to the console, I wanted one so badly but I can’t play shooters. I try and play shooters and I get physically ill, so all the wanting in the world can’t change that.

I think that’s what really makes me disappointed in Overwatch. That I would love to play it but something physically prevents me. I would much rather just hate the game itself and maybe the more we learn about it, the more it’ll suck. Who knows?

There’s still a day of blizzcon left. However, from what I remember of my virtual ticket last year all the news was dealt with on day one, there were just additional details on day two. I don’t expect anything earth shattering but I will read the reports anyway. Warlords of Draenor launches in five days, Mists of Pandaria you really outstayed your welcome.